So the rendering was a pretty straight forward process to me seeing as the model is made up of very simple shapes, it was just abit time consuming.
First I had to save the shapes as jpgs from the revised final cutout:
| hmmm - the lines are abit to fine to see from the thumb tabs |
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| But it made it easier to sketch in Solidworks |
| They are fine if you open them up though |
Then I used the pictures to sketch over in solid works, creating the 3D shape files for 3DS:

After that I had to merge them all and start organising them to create my model:
Finally I to prepare the model for the rendered shot (background, material, lighting, etc, etc..) and here is the final Results:
| 2nd render - better... |
So I started with this background |
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| First render - hmm I think I can do better |
During the presentation I was told to get a simpler background:
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| New simpler Starry Background! |
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| Hmm.. Still not working |
I realised that the starry space backgrounds weren't working at all and I decided to find something completely different:
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| OH! this is looking better |
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| Ok lets try this.. |
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| Aha! This is great |













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